Even one of the first quests to catch an old boot while fishing took hours over the course of a few days. Some may require you to have access to the other parts of the island (which are blocked off when you start), meaning you can get stuck on a single quest for quite some time. For this reason, you are given a laundry list of daily quests that can be completed on top of the requests from the villagers. Each level gained unlocks even more items for you to use. Strangely enough, you don’t earn anything for digging up tree stumps. However, the island’s appearance will change during holiday events, such as Halloween and Christmas.Ĭastaway Paradise gives out experience for every task you complete, either through quests or by merely, breaking rocks, planting crops, etc. Although the town center has a real-life working clock, there isn’t a day/night cycle or weather in the game and seems to be perpetually a bright sunny day. The entire game is very colorful and charming but feels somewhat limited in areas you wish had more dynamic elements to it. The first handful that you meet includes a hard hat-wearing baboon and a Moose who just so happens to be the island’s baker (once you repair the bakery of course for a large sum of pearls). The local inhabitants of the island are always happy to see you, looking in appearance something closer to Tearaway than Animal Crossing, but I enjoy the stylized paper cut out appearances. Honestly, since you may return to the game a day or two later, you may forget exactly what was on a timer. What this means, if you have a flower bed with freshly watered seeds, when you return after the grow timer reaches zero, you won’t be able to see the fruit of your labor until you walk right next to them. However, when a timer expires, you won’t see any change take place until you walk directly past it. It still feels very much like a mobile experience, but it isn’t too jeering, especially since there aren’t any micro-transitions. Everything in the game is set on timers, but generally smaller tasks end much faster than trying to grow an entire apple tree from a seed. It isn’t long before you are set loose to rake soil, plant vegetables/trees, catch fish, and provide a much-needed service to the villagers, all of which are cheerful when greeting you, and all of which are animals. Item available will change with the seasons, so right now you can get your hand on plenty of Summer-themed items. Seasonal decorations are used to not only liven up your home (which starts as a tiny tent), but you can place items throughout the entire island, making it your own. All are either earned from completing quests, or by purchase using the in-game currency (pearls). Although you can’t alter the appearance of your character, which you are the only human in the game, you can equip a wide selection of new hairstyles, clothing, shoes, outfits, etc. After deciding if you are going to play as a boy or girl, you run through a brief tutorial that covers the basic mechanics you’ll be using while playing. Opening on a horrific scene of being caught out in a storm on the ocean, you awake, covered in seaweed to the talking pig Viktoria, who just so happens to be mayor. Using the relaxing, always sunny tropical islands as the setting, Castaway Paradise comes close to matching the magic from the beloved Animal Crossing franchise, but some critical missing components and gameplay mechanics keep it from reaching that lofty goal. While it was released on PC three years ago, the game just recently was released on console, but seemingly isn’t getting published on the Nintendo Switch. That’s not to say that there hasn’t been games similar already released, but one look is all it takes to realize the clear inspiring the Nintendo franchise had on the development of this title. Not to mention, releasing across Xbox One, PlayStation 4, PC and mobile platforms that have been starving for this styling of games. Castaway Paradise takes the classic Animal Crossing approach and brings with it a beautiful tropical paradise, but is not without its own set of issues. Since then the series has evolved through the handheld and mobile market, but I never was satisfied with the visual changes, mostly revolving around the horrendous rolling world styling. Of course, if you lived in Japan, you have already been playing the game since the Nintendo 64 era, which the GameCube received as an enhanced port with updates. When Animal Crossing finally released outside of Japan on the Nintendo GameCube, fans around the globe got their first taste of an addictive, yet simple simulation.
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