![]() Sb_rescue_vehicle_loading_range : 300 :, "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get Sb_replacement_interval : 0 :, "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing Sb_reachability_cache_lifetime : 3 :, "sv", "cheat" : Sb_perf_dump_bots : 0 :, "cheat", "rep", "cl" : Which bots to use for dumping: namvet, girl, biker, manager Sb_perf_dump : 0 :, "cheat", "rep", "cl" : If true, low perf places will be dumped Sb_perf_crawl_time : 1 :, "sv", "cheat" : How much time is spent at each perf-crawl spot/ang in the map Sb_perf_crawl_dist : 128 :, "sv", "cheat" : Distance between perf-crawl snapshots in the map Sb_perf_crawl_ang : 5 :, "sv", "cheat" : Rotation angles at perf-crawl snapshots in the map Sb_perf_crawl : 0 :, "cheat", "rep", "cl" : If true, survivor bot will be doing a perf-crawl walk through the map Sb_path_lookahead_range : 300 :, "sv", "cheat" : Sb_open_fire : 0 :, "sv", "cheat" : Forces survivor bots to fire continuously Sb_normal_saccade_speed : 350 :, "sv", "cheat" : Sb_neighbor_range : 300 :, "sv", "cheat" : How close a friend needs to be to feel safe Sb_narrow_corridor_width : 100 :, "sv", "cheat" : ![]() Sb_move_to_cursor : cmd : : Sends survivor bots to cursor target Sb_move : 1 :, "sv", "cheat" : Stop all SurvivorBots from moving Sb_min_orphan_time_to_cover : 1 :, "sv", "cheat" : Sb_min_attention_notice_time : 0 :, "sv", "cheat" : If someone looks at me longer than this, I'll notice Sb_max_scavenge_separation : 750 :, "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this Sb_max_battlestation_range_from_human : 750 :, "sv", "cheat" : Sb_locomotion_wait_threshold : 10 :, "sv", "cheat" : Sb_hold_position : 0 :, "sv", "cheat" : Force SurvivorBots to stand still Sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot Sb_give : cmd : : Give an item to each Survivor bot Sb_friend_immobilized_reaction_time_vs : 0 :, "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued Sb_friend_immobilized_reaction_time_normal : 2 :, "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued Sb_friend_immobilized_reaction_time_hard : 1 :, "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued Sb_friend_immobilized_reaction_time_expert : 0 :, "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued Sb_force_max_intensity : cmd : : Force intensity of selected SurvivorBot to maximum level. Sb_follow_stress_factor : 0 :, "sv", "cheat" : Sb_flashlight : 0 :, "sv", "cheat" : Forces survivor bots to use flashlights (-1 to force off) Sb_enforce_proximity_range : 1500 :, "sv", "cheat" : Sb_enforce_proximity_lookat_timeout : 10 :, "sv", "cheat" : Sb_dont_shoot : 0 :, "sv", "cheat" : Force SurvivorBots to not fire their weapons Sb_dont_bash : 0 :, "sv", "cheat" : Force SurvivorBots to not bash Sb_debug_team_avoidance : 0 :, "sv", "cheat" : Sb_debug_locomotion : 0 :, "sv", "cheat" : ![]() Sb_debug_apoproach_wait_time : 5 :, "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug move-to spot Sb_crouch : 0 :, "sv", "cheat" : Forces survivor bots to crouch Sb_close_checkpoint_door_interval : 2 :, "sv", "cheat" : Sb_battlestation_human_hold_time : 4 :, "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations Sb_battlestation_give_up_range_from_human : 1500 :, "sv", "cheat" : Sb_always_hurry_vs : 1 :, "sv", "cheat" : If nonzero, never walk, always run in VS mode Sb_all_bot_team : 0 :, "sv", "cheat" : Allow a team of nothing but bots Say_team : cmd : : Display player message to team Prev | Next save : cmd : : Saves current game.
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